Studio
KODE / LUMEN Labs
We are an immersive product studio. WebGL is the primary medium — navigable atriums, configurable materials, and diorama case studies — without abandoning clarity for creative directors and engineers.
Start a briefHTML first
Case studies stay crawlable and readable. Canvas adds presence — it never hides the story.
Performance as design
Low / med / high presets and reduced-motion paths are product features, not afterthoughts.
Camera kindness
No nausea FOV swings. Orbits stay intentional so directors can think while they look.
Team
AV
Aria Vale
Creative Director
Leads spatial narrative and brand systems for immersive launches.
NK
Noah Kim
WebGL Lead
Builds performant R3F scenes, shaders, and quality ladders.
SO
Sana Ortiz
Interaction Design
Turns complex 3D tools into calm, client-ready interfaces.
Clients
- Orbit
- Threshold
- Signal Co
- Northline
- Aperture
- KODE